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Soaring on thermals above the oases in the Wastelands, the Quatl captured the imagination of W'adrhun from the very beginning. Unfortunately, the process of bonding and domesticating one of these terrifying beasts is an arduous one that begins as soon as the beast is hatched, as it imprints on the first living being it identifies as its "mother". Countless Braves found an unfortunate end seeking to tame adolescent Quatls only to be torn limb from limb by their enraged parents or the beast itself. Once the secret of imprinting was discovered, the number of Quatl riders has steadily risen, but difficulty in acquiring a healthy quatl egg has stymied their growth. Loath to risk these rare resources in combat, enterprising riders have learnt to use the beast's speed to maximum effect, s. . .
Soaring on thermals above the oases in the Wastelands, the Quatl captured the imagination of W'adrhun from the very beginning. Unfortunately, the process of bonding and domesticating one of these terrifying beasts is an arduous one that begins as soon as the beast is hatched, as it imprints on the first living being it identifies as its "mother". Countless Braves found an unfortunate end seeking to tame adolescent Quatls only to be torn limb from limb by their enraged parents or the beast itself. Once the secret of imprinting was discovered, the number of Quatl riders has steadily risen, but difficulty in acquiring a healthy quatl egg has stymied their growth. Loath to risk these rare resources in combat, enterprising riders have learnt to use the beast's speed to maximum effect, soaring through the battlefield at breakneck speeds then spearing their hapless foe with their custom harpoons. Those that are not instantly slain by the violent impact are invariably slain by the sudden pull, even larger beasts risk being mangled or even slain by a well placed harpoon.
HOW THEY PLAY: Much like birds of prey, the Quatl circles the battlefield as the defacto W'adrhun long distance operator, stalking enemies and points of interest before it swoops in to finish off engaged opponents, isolated ranged Regiments, or diving in to deny an Enemy from holding an Objective Zone.