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Forbidden secrets and dark rituals alter the face of reality in Lost Rites, the fourth Asylum Pack in the Revelations cycle for Call of Cthulhu: The Card Game. Scientists, cultists, monsters, and relic hunters scour libraries and haunted woods for powerful Tomes and the arcane knowledge they contain. Will the magical forces they unleash hasten the end of days? Or will heroic government agents and Miskatonic University faculty be able to force the Ancient Ones back toward their eternal slumber in distant realms?
Lost Rites continues to reinforce the centrality of occult knowledge in the Revelations cycle and the struggles of Call of Cthulhu. In the 60 cards (3 copies each of 20 new cards) in L. . .
Forbidden secrets and dark rituals alter the face of reality in Lost Rites, the fourth Asylum Pack in the Revelations cycle for Call of Cthulhu: The Card Game. Scientists, cultists, monsters, and relic hunters scour libraries and haunted woods for powerful Tomes and the arcane knowledge they contain. Will the magical forces they unleash hasten the end of days? Or will heroic government agents and Miskatonic University faculty be able to force the Ancient Ones back toward their eternal slumber in distant realms?
Lost Rites continues to reinforce the centrality of occult knowledge in the Revelations cycle and the struggles of Call of Cthulhu. In the 60 cards (3 copies each of 20 new cards) in Lost Rites, players gain the unique talents of a host of new characters, discover a deadly location, and uncover terrifying conspiracies
Contains cards 61-80 of the Revelations cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.