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If you thought that factory robots took the weekend off like you do (well, most of you), then you haven't seen a robo rally yet. When the supervisors are gone and the cameras have been angled to watch the ceiling, the robots take charge and participate in exciting and deadly race-battles.
Robo Rallyis a competitive racing game full of robotic chaos! Program your robot to tag checkpoints, attach powerful upgrades, and turn this dreary old warehouse into a fabulous fast and frenzied fun factory!
The game includes six pre-painted robot miniatures and four double-sided factory game boards, with thirteen pre-made race courses and more than eighty different possible race courses. The rules feature options for short or long races, star. . .
If you thought that factory robots took the weekend off like you do (well, most of you), then you haven't seen a robo rally yet. When the supervisors are gone and the cameras have been angled to watch the ceiling, the robots take charge and participate in exciting and deadly race-battles.
Robo Rallyis a competitive racing game full of robotic chaos! Program your robot to tag checkpoints, attach powerful upgrades, and turn this dreary old warehouse into a fabulous fast and frenzied fun factory!
The game includes six pre-painted robot miniatures and four double-sided factory game boards, with thirteen pre-made race courses and more than eighty different possible race courses. The rules feature options for short or long races, starter through advanced courses, and variants for play.
When players are damaged, they no longer receive one less card for each damage (or have one of their program registers locked) at the start of a round; instead they receive damage cards that will be shuffled into their decks. "Normal" damage from the board or a robot laser gives you "spam" damage. When you program one of these cards, you remove it from play at the appropriate time and replace it in the register with the top card from your deck. Surprise! Other types of damage exist, with a Trojan horse granting you two spam, a virus infecting nearby players, and a worm forcing you to reboot, which gives you even more damage. By playing the damage, though, you remove it from your deck.