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Ancient Civilizations of the Middle East (ACME) is brought to you by the same team that created Ancient Civilizations of the Inner Sea's designers Christopher Vorder Bruegge and Mark McLaughlin with developer Fred Schachter. ACME is not a sequel nor an expansion but a stand alone game using the same multiplayer and solitaire systems as its predecessor with many new and exciting features to intrigue its players, including: Deities. Instead of building The Wonders of the World, here you get to establish the Deities of the Biblical era (including "you-know-who", the one who demanded, "Let my people go"! - An all-new deck of 110 cards, many of which allow you to inflict disasters and defeats of, well, BIBLICAL PROPORTIONS upon your opponents! One civ. . .
Ancient Civilizations of the Middle East (ACME) is brought to you by the same team that created Ancient Civilizations of the Inner Sea's designers Christopher Vorder Bruegge and Mark McLaughlin with developer Fred Schachter. ACME is not a sequel nor an expansion but a stand alone game using the same multiplayer and solitaire systems as its predecessor with many new and exciting features to intrigue its players, including: Deities. Instead of building The Wonders of the World, here you get to establish the Deities of the Biblical era (including "you-know-who", the one who demanded, "Let my people go"! - An all-new deck of 110 cards, many of which allow you to inflict disasters and defeats of, well, BIBLICAL PROPORTIONS upon your opponents! One civilization can even capture the Deity of another and take its statue back to its capital to demonstrate its military and theological superiority. Rugged Mountain Areas (with blocks to signify strongholds) - Fertile River Valleys (where even cities or a single disk/camp could grow population) -Vast Deserts (where stacking is severely limited and growth prohibited) - And, of course, the rolling plains and churning seas found in Ancient Civilizations of the Inner Sea