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Black Rose Wars expands its line with four types of familiars, Black Rose Wars Familiars, awaiting their new owners in the Lodge!
Every set of Familiars includes 3 different specimens with unique skills and statistics. If you decide to use one or more types of pets in your games you will have to replace one of the original rooms of the color corresponding to the lair of the type of Familiar selected. Once the game has started, a Mage who will activate the power of a lair can choose from the 3 available specimens and add it to his Evocations (the Familiar will occupy one of the spaces designated for Evocation).
Familiars are limited and unique. As long as a Familiar has a Master, it cannot be chosen by any other Mage, so if a second Magister activate. . .
Black Rose Wars expands its line with four types of familiars, Black Rose Wars Familiars, awaiting their new owners in the Lodge!
Every set of Familiars includes 3 different specimens with unique skills and statistics. If you decide to use one or more types of pets in your games you will have to replace one of the original rooms of the color corresponding to the lair of the type of Familiar selected. Once the game has started, a Mage who will activate the power of a lair can choose from the 3 available specimens and add it to his Evocations (the Familiar will occupy one of the spaces designated for Evocation).
Familiars are limited and unique. As long as a Familiar has a Master, it cannot be chosen by any other Mage, so if a second Magister activates the same lair he can only choose between the two remaining specimens, and so on.
This expansion introduces Draco Familiars: using this set you will be able to summon up to 3 whelps of Draco (Drogon, Smaug, and Ashardalon), and the eggs harvested directly from a creature's nest on the slopes of Civita di Bagnoregio will hatch for you.
Each whelp has generic abilities common to all Familiars, as well as unique ones linked to the mythological race to which it belongs: for example, one of these unleashed whelps can inflict 1 Damage on a target, avoiding its Protections.