We will notify you when this product becomes available.
The Daemon Sultan Faction box includes 3 Great Old Ones, 6 Monsters (Great Old Ones Larvae), 3 Chaos Gates, a high priest, a dark demon, six acolytes, and four brain cylinder minis, as well as four token brain cylinders.
Great Old Ones Unique among Factions, the Daemon Sultan has THREE Great Old Ones! They are its avatars: Thesis, Antithesis, and Synthesis. Each is distinct, yet all are linked, bound inextricably by interlocking costs, abilities, and spellbooks.
Monsters Each Great Old One has a Larval Form! These have a Combat 2 if their parent Great Old One is in play, and O Combat otherwise. They are required to Awaken their parent.
Chaos Gates Only Cultists of the insane Daemon Sultan Faction may control these terrifying constructs, which . . .
The Daemon Sultan Faction box includes 3 Great Old Ones, 6 Monsters (Great Old Ones Larvae), 3 Chaos Gates, a high priest, a dark demon, six acolytes, and four brain cylinder minis, as well as four token brain cylinders.
Great Old Ones Unique among Factions, the Daemon Sultan has THREE Great Old Ones! They are its avatars: Thesis, Antithesis, and Synthesis. Each is distinct, yet all are linked, bound inextricably by interlocking costs, abilities, and spellbooks.
Monsters Each Great Old One has a Larval Form! These have a Combat 2 if their parent Great Old One is in play, and O Combat otherwise. They are required to Awaken their parent.
Chaos Gates Only Cultists of the insane Daemon Sultan Faction may control these terrifying constructs, which can displace and destroy ordinary Gates.
The Daemon Sultan starts with no units on the map. All Daemon Sultan Spellbooks are one-use per full Action Phase, like the core game's Thousand Forms Spellbook. You must orchestrate their best use.