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Washington’s Waris the long awaited re-design of the original card driven game,We the People.Washington's War, like its predecessor, pits the forces of a world power (England) against its rebellious . . .
Preorder items are not yet available. The quantity available and "in stock" notations are the quantities we have available for advance order.
If there are other items on the order, the entire order will not ship until all preorders release.
Image, contents, and release date are subject to change.
Washington’s Waris the long awaited re-design of the original card driven game,We the People.Washington's War, like its predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence.
Washington’s Waris a true re-design that maintains the deep strategy ofWe the Peoplewhile creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames,Washington's Warallows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet.Washington's Waris the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames.
Washington’s Warfeatures a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges and not insurmountable barriers for advancing your strategy.
The biggest design changes betweenWe the PeopleandWashington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In the end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails inWashington's War.
Washington’s Warwas broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war.
COMPONENTS: * 2 Double-thick Counter Sheets * MOUNTED 22"x34" Map * 110 Event Cards * 2 6-sided dice * Rule Book * Play Book * 2 Player Aid Cards