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The Expanded Player Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear, vehicles, and spells as well as Game Masters designing their own settings. This is the first expansion book that is for Genesys as a whole, rather than focusing on a specific setting. This 112-page book features three exciting new example settings, a step-by-step guide that makes creating your own settings easier than ever, new rules for creating your own vehicles, quick rules for creating your own adversaries, and new spells and talents for the Genesys Magic System to further customize your games.
Some of these systems will assist players, others will help Game Masters, and others will be useful for everyone! Basically, the P. . .
The Expanded Player Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear, vehicles, and spells as well as Game Masters designing their own settings. This is the first expansion book that is for Genesys as a whole, rather than focusing on a specific setting. This 112-page book features three exciting new example settings, a step-by-step guide that makes creating your own settings easier than ever, new rules for creating your own vehicles, quick rules for creating your own adversaries, and new spells and talents for the Genesys Magic System to further customize your games.
Some of these systems will assist players, others will help Game Masters, and others will be useful for everyone! Basically, the Player's Guide expands on key concepts from the Genesys Core Rulebook, making them easier to implement in your own games.
The first section of the book introduces the three new settings for use in your games. Game Masters can utilize this section to help create their own world, while players can take a look at the new character creation options, equipment, and skills found in each setting!
From the time of humanity’s first words, we have told stories of epic heroes, magic swords, dire monsters, and treasure hoards. Real-world mythology provides richly detailed settings filled with exciting characters ranging from superpowered demigods to quick-witted tricksters. The Age of Myth setting brings these classic tales to your tabletop, bringing in tropes and legends from around the world to thrill your players.
Horror has been a part of human storytelling since the time of cave paintings. In the 1800s, a new form emerged featuring a series of monsters whose legacy has echoed across the years, most importantly in film. Today, nearly everyone is familiar with these terrors: stitched-together corpses reanimated via chemicals and electricity, beings neither dead nor alive and damned for eternity to drink blood, shapeshifters cursed to dread the coming of the full moon, and many more. These are the horrors your players face in your Monsterworld setting, facing their darkest nightmares in a world where just surviving is a monumental achievement.
The post-apocalyptic genre is a setting in which a world’s society has collapsed, and the remaining populace must survive in a strange and dangerous new world. One of the oldest fiction genres, post-apocalyptic stories can be found throughout the founding myths and religious stories of various real-world cultures. As far back as the Babylonians and the ancient Judaic cultures, people were telling tales of the end of the world. Can your players survive in a world that has already ended in your Post-Apocalyptic setting?
Each of these profiles introduces new setting-specific adversaries and player options, as well as general advice regarding the tone of these three unique settings. Play as a Demi-God in a world of heroes, hunt vampires in a campaign focused on the horrifying creatures of Monsterworld, or gear up with a crossbow and whatever you can scavenge in a Post-Apocalyptic wasteland! If none of these pre-made setting appeals to you, the Genesys Player’s Guide also contains a guide on creating your own setting!
Creating your own setting is challenging but enjoyable, as you decide exactly what kind of game you want to play. While you do, there are many factors to consider. What does your world look like? What items can players find? What elements and situations will you and your players have fun using and exploring? This can range from building your world completely from scratch to taking an existing setting and modifying it to better match your vision. This section breaks down what can seem to be an overwhelming task into smaller steps, guiding you on your way to setting creation.
The second part of the book has rules for creating your own vehicles and an extensive list of premade vehicles for you to use. It also has quick rules for building adversaries that work with our new challenge level system and an extensive list of adversaries for your game. This expands on the rules found in section III of the Core Rulebook, giving you more options to populate your setting with various characters and vehicles, ranging from chariots to rocket ships.
The final section of the book contains alternate rulesets to help you further customize your games. This includes new talents and spells designed to work with our magic rules, some alternate rules for character advancement and social encounters, and new tones. This section can be used by either Game Master’s or player to expand your options in Genesys like never before!