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Battle for Rokugan is an upcoming board game that transports players to the early days of the Emerald Empire. Two to five players become the mighty daimyÅ, seeking to conquer the realm and bring honor to their clans. Make your claim, lay your battle plans, and make Rokugan bend to your will!
The wind whipped across the banners that formed a row of color stretching the length of the field. The line represented the full measure of her province's strength. Would it be enough to hold the castle?
It would have to be. Her honor depended on it.
Rokugan is a land filled with spirits, beauty, and strife. Seven great clans inhabit this diverse realm, ever loyal to the Empero. . .
Battle for Rokugan is an upcoming board game that transports players to the early days of the Emerald Empire. Two to five players become the mighty daimyÅ, seeking to conquer the realm and bring honor to their clans. Make your claim, lay your battle plans, and make Rokugan bend to your will!
The wind whipped across the banners that formed a row of color stretching the length of the field. The line represented the full measure of her province's strength. Would it be enough to hold the castle?
It would have to be. Her honor depended on it.
Rokugan is a land filled with spirits, beauty, and strife. Seven great clans inhabit this diverse realm, ever loyal to the Emperor, but ever fighting for dominance among themselves. As they battle for supremacy, the daimyÅs who lead their people must use all their cunning and skill to gather information, anticipate their opponent's actions, and lay battle plans that will lead them to victory. Only one can prove themselves worthy enough to become the true voice of this land and usher Rokugan into an age of prosperity. Fantasy Flight Games is proud to announce the upcoming release ofBattle for Rokugan, a new strategic board game based in theLegend of the Five Ringsuniverse!
Make Your Claim
Battle for Rokuganputs two to five players in the roles of Rokugani daimyÅ fighting for territory in the early days of the Emerald Empire. The beautifully illustrated game board transports players to this new world that is ripe for the taking. The land of Rokugan is divided into territories that belong to each of the seven honorable clans: Crab, Crane, Dragon, Phoenix, Lion, Scorpion, and Unicorn, that have been battling for dominance since their foundation by the Kami. Past the safety of these provinces' walls lay several unclaimed territories, including the mysterious Shadowlands that beckon to those who desire power no matter the cost. The players' ultimate goal is to conquer as many of Rokugan's provinces as possible to gain honor for their clan and prove that their people are truly superior, and the only clan fit to guide the Empire.
Each territory contains provinces that serve as battlegrounds for the daimyÅ. With each province claimed in the name of their clan, the daimyÅ gain honor that will be weighed against that of their rivals at the end of five rounds of play. Should these leaders claim all the provinces within a territory, they also gain special abilities that can be used to either bolster their clan's strength or sabotage their enemies' plans. By taking control of these territories, the clan leaders of Rokugan hope to prove their clan's superiority and bring the Emperor's favor to their people.
Before the battle begins, players pledge their sword to one of the great clans and gain its special ability, daimyÅ screen, and control tokens. One of these tokens is placed on the clan's capital, located in the heart of their province. From here, the daimyÅ begin their struggle to spread their clan's influence by placing control tokens in the center of any unclaimed province. Among these are the forbidden Shadowlands‚¬€single-province territories with a significant defense bonus. Both the north and south provinces of the Shadowlands have two powerful territory cards, despite only containing a lone province. However, taking these dark territories comes at a high cost for a daimyÅ. While the power they offer is formidable, their use does not garner favor with the Emperor, providing players with no honor. It is up the daimyÅ to decide whether the dark power these lands provide is worth the price of their morality.