A stand-alone sequel to Gloom where the characters and misfortunes are drawn from classic fairy tales.
Key Selling Points
• An evergreen line that’s been featured on TableTop, with more than a quarter-million games in print.
• Award-winning gameplay is based on transparent playing cards that stack on top of each other to hide and reveal text and statistics from the cards below.
• Stands alone, but also compatible with all existing Gloom games and expansions.
What It’s About:
Fairy tales are awful. Wolves and old women eat children, giants fall from the sky, and even young girls break-and-enter to steal porridge from unsuspecting families.
In Fairytale Gloom, custom collections of fairy tale characters like Jack, Gretel, Puss in Boots, and Little Red Riding Hood do their best to stay happy, but circumstances conspire to rain woe on their sad, benighted heads.
These heroes become beasts, give up on Grandma, and cry wolf once too often.
Even though they look into magic mirrors and kill golden geese, most end their days living in giant shoes… or worse.
Eventually, enough Unhappy Endings come to pass that the game ends. And then? The most miserable collection of characters wins.
• Each player chooses their own collection of fairy tale protagonists.
• Modifiers add or subtract points. You could play “Dwelt With Some Dwarfs” on
“Rapunzel,” for example.
• Unhappy Endings lock in points for good or ill. Perhaps “Goldilocks” “Cried Wolf Once Too Often.”
• It’s all about storytelling: Players weave tales around what comes to pass.
What happened, exactly, when “Joe the Giant” “Married a Murderer?”
• With transparent cards, the points you can see are the points in play — it’s that