Vampire The Masquerade 5E - Player's Guide
The children of the night, what games they play! And what games can we play with them? Vampires have lurked among us since the first cities rose nameless by the Euphrates. They command mighty powers and strange magics, they hunt in singular ways, they even flock together when times demand it. This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules of Vampire: The Masquerade. Features: Profiles for all Kindred clans, including Banu Haqim, Hecata, Lasombra, The Ministry, Ravnos, Salubri, Tzimisce, Caitiff, and Thin Blood. New Discipline Powers, Blood Sorcery Rituals, and Thin-Blood Alchemy, plus the Oblivion Discipline and its Ceremonies. Systems and advantages for coteries, including four new coterie types. Guidelines and advice for non-traditional chronicles, including: all Thin-blood, troupe-style, virtual play, and play without a Storyteller.